![]() Its chunky graphics aren't immediately impressive, but when you start zooming in and out with dozens of attacking units on screen at the same time with nary a hint of stutter (even on our 'old' iPad 3) you'll realise the strength of the engine. TowerMadness 2 might be unoriginal, but it's still good fun. Of course, familiarity doesn't necessarily breed contempt in the world of video games. The upgrade system, too, will be familiar to genre enthusiasts. There's the one that fires area-effect mortars, the one that slows the enemy down, the one that burns through multiple units simultaneously, the one that zaps them. This approach is very Fieldrunners 2, as is the selection of towers. Stages vary between fixed-path trench runs, whereby you must position automated gun turrets along the enemy's predicted path, and freeform stages that allow you to lead the enemy a merry dance using the towers to erect makeshift mazes. Hyper-vigilant animal husbandry aside, though, we should stress that this is tower defence by the numbers. The premise sees you defending a pen full of helpless sheep from alien abduction with a futuristic arsenal more suited to protecting a city. Hmm, that crazy gene must be be buried a little deeper.Īha. Initial inspection reveals that it's both a tower defence game and a sequel. Upon release, Appsgoer proclaims "you will be rewarded with an addictive, occasionally challenging strategy-demanding game." Android Central mentions "Beyond just the gameplay, this developer is doing all of the right things." Well-known app review site, Pocket Gamer, explains that "The game also balances its cheeky humour well with stages that will seriously challenge your forward-planning abilities." TouchArcade praises it as "an excellent tower defense game and expands upon the original in every fact".Okay, so let's cut straight to the question that really matters here. TowerMadness 2 received generally positive reviews. TowerMadness 2 features ten types of towers organized in 3 categories, all of which are upgradeable to a max level six. TowerMadness 2 features two protagonist characters, Bo and Xen, and sixteen different alien enemies with unique abilities and weaknesses. This campaign has a mixture heat and frost environmental effects. ![]() Tapping the towers unfreezes them.Ĭampaign 4, Worlds Collide. ![]() This campaign is based in the winterlands and cause towers to freeze overtime. This campaign is based in the desert and cause towers to overheat as they fire.Ĭampaign 3, Winter is Coming. This campaign has no environmental effects.Ĭampaign 2, The Blistering Sun. There are currently four campaigns with ten maps each.Ĭampaign 1, The First Encounter. In Classic Mode, all maps and towers are unlocked. If a player can win without losing any sheep, four stars are rewarded. In Invasion Mode, all UFOs are sent as quickly as possible, and the rounds have a bonus of +25% wool. A player's score is determined by the number of waves survived. In Endless Mode, there are an endless number of waves to defeat. In Normal Mode, there is a set number of enemy waves to destroy and UFOs arrive in intervals. There are currently four game modes: Normal, Endless, Invasion, and Classic. ![]() This can be used to unlock additional towers and tower levels in Xen’s Laboratory, the in-game shop. Wool, the in-game currency, is rewarded for completing or failing each map. Without Invasion Mode enabled, the highest possible stars earned are three. ![]() Stars rate how well a player did on each map based on how many sheep were saved, with the highest being four stars for completing a map with no sheep lost and with Invasion Mode enabled. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends and you earn a certain number of stars and wool. Each enemy destroyed provides the player with more in-game coins to build new towers and upgrade existing towers. The player destroys the aliens by building towers. The goal of each alien is to abduct one sheep. Each wave arrives in intervals, or all waves can be sent at once if Invasion Mode is enabled. UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep. The objective in TowerMadness 2 is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers. ![]()
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